I checked my results again on my uni's portal and they have all been finalised. I've got five 2.1's and one 2.2. Over the three years, i've got 15 1sts (>= 70%), 13 2.1's (60 - 60%), 5 2.2's (50 - 59%) and only 3 passes (40 - 40%). I'm really going to have work hard in the last year as i want to pull my average up a lot. Not all of the years count, in BEng the second and third years count but I'm not sure about MEng, do the last 2 or 3 years count?
I am trying to think of some software projects i can do for my final year project, I'm hoping it can be something related to games or even OGE. I really want to show off my programming abilities in this project to hopefully give me a better chance at getting a good job.
Tuesday, 24 June 2008
Wednesday, 18 June 2008
Rough Core
I've been working on the core recently. I haven't been able to program as much as would like. To be able to get more done, i am focusing on getting a basic core up and running, where most configuration is done manually. This will allow the separate systems to be developed in parallel with the core. I will then continue to work on the core but being able to put all of the features that is needed/wanted in it.
These features are mainly thread handling and system creation and configuration. For the moment, you tell the core how many threads to create and it will just distribute the different systems by adding them in a cycle or round-robin way. The more advanced way, which is the goal, is to get OGE to detect the number of processors the computer has and to use various user defined settings to create the correct number and types of threads. It will also allow different ways of distributing the systems between the threads. The goal is to allow the engine to scale to the hardware its running on without altering the engine or application.
These features are mainly thread handling and system creation and configuration. For the moment, you tell the core how many threads to create and it will just distribute the different systems by adding them in a cycle or round-robin way. The more advanced way, which is the goal, is to get OGE to detect the number of processors the computer has and to use various user defined settings to create the correct number and types of threads. It will also allow different ways of distributing the systems between the threads. The goal is to allow the engine to scale to the hardware its running on without altering the engine or application.
Provisional Results!
I just checked my uni's portal for the latest results from the last semester. All of them are filled which 4 of 5 units are a 2.1 and the last is a 2.2. One of my units is also a double credit unit, so that's five 2.1's and one 2.2, so I'm happy! These of course, are provisional and can change when they are moderated, but I can finally relax.
Friday, 6 June 2008
I'm Free!
At last, this uni year has finished! I now have to wait for my exams. I can work on OGE a lot more now, which i have some personal goals for that i really need to complete over the holiday. So hopefully by the end OGE will be at a very basic, usable state that at least simple games can be made.
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